The Galleries
Five galleries of ten seals each. Keep all three keys for three stars. Each gallery you finish returns a relic to the ledger.
One gold spark. Turning emerald halos. A heartstone waiting at the centre.
A timing arcade dressed in black lacquer and old gold. Wait for the opening, let go, and strike through. One halo after another until the vault gives way.
◆ Arcade timing for iOS ◆Five galleries of ten seals each. Keep all three keys for three stars. Each gallery you finish returns a relic to the ledger.
Vault after vault, each one tighter and faster. Keys carry over, every third vault hands one back, and a single second chance can be forged with gilt. Your best descent goes into the Keepers' Register.
One fresh lock for everyone each day. Open it on consecutive days to build a streak and a larger reward.
A halo turns at its own pace. Onyx spurs guard some openings, and dead-centre strikes chain into Perfects that multiply your score.
Constant speed. Read it once and strike on time.
Its opening widens and narrows on a slow breath.
Eases to a stop, then turns back the other way.
Fades into the dark. Remember where the opening went.
Steady halos and wide openings. Relic: The Atrium Key.
Onyx spurs appear and some halos begin to breathe. Relic: The Thorned Chalice.
Switchback halos stop and reverse. Relic: The Turning Sovereign.
Veiled halos fade out. In the first seals a gold beam marks the opening while you learn. Relic: The Veiled Lantern.
Every trick at once, faster and tighter. Relic: The Emerald Crown.
Gilt comes from opening seals, gathering pips and descending the Spire. Spend it on new sparks, halo finishes and vault rooms. Everything is earned in play.